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I. In this assignment we will focus on the Game world design requirements. Describe your current world design in the following terms using the terminology from the lecture and the textbooks:
Physical dimension:
Spatial dimensionality.
Scale.
Boundaries.
Temporal Dimension:
Variable time.
Anomalous time.
Player adjusted time.
The Environmental Dimensions
Cultural Context:
1. Physical surroundings.
2. Detail.
3. Style.
4. Settings.
5. Source of inspiration.
b. Emotional Dimension and Ethical Dimensions.
1. Influencing the players feeling in an emotional or ethical way.
I. In this assignment we will focus on the Game world design requirements. Describe your current world design in the following terms using the terminology from the lecture and the textbooks:
Physical dimension:
Spatial dimensionality.
Scale.
Boundaries.
Temporal Dimension:
Variable time.
Anomalous time.
Player adjusted time.
The Environmental Dimensions
Cultural Context:
1. Physical surroundings.
2. Detail.
3. Style.
4. Settings.
5. Source of inspiration.
b. Emotional Dimension and Ethical Dimensions.
1. Influencing the players feeling in an emotional or ethical way.
II. Here we will look at the economy used in a a published game example. The Game is called Carcassone. Instruction for the game will be on blackboard. 8 points total
a. Identify the resources and economic functions in the game of Carcassone. Be precise and use terminology for the lecture and textbooks.
b. Does the game potentially exhibit any of the following properties discussed in chapter 4?
1. Negative feedback with periodic equilibrium.
2. A downward spiral.
3. A short-term vs. long-term investment tradeoff.
4. Feedback based upon players relative scores.

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