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Programming Languages
Prior to beginning work on this assignment, read Sections 2.8 through 2.11 of Chapter 2: Hardware and Software in Computing Technology for All. Review all of the Participation and Challenge Activities found in Sections 2.8 through 2.11 of Chapter 2.

Students: Be sure to download and save a PDF version of your textbook for future reference. It will be used in later courses within your program, including the final, capstone course. Zybooks limits online access to your course textbooks for a 12-month period. (Zybook Download Instructions  download)

To complete this assignment, you will need to create a free account at the Scratch (Links to an external site.) website. In addition, it is recommended that you reference the Getting Started Guide from Scratch Help (Links to an external site.), and view the gallery of examples of projects from Scratchs Explore (Links to an external site.) webpage. It is also recommended that you review Alice (Links to an external site.) and Code Combat (Links to an external site.) for other examples of block programming languages.

You will be including revised content from this assignment as Post 1 of your Information Technology Blog Final Project. You may wish to review the instructions included for the Information Technology Blog in Week 5 prior to completing work on this assignment to see how it fits into your overall Final Project.

In this assignment, you will explore the logic of computational thinking with a simple drag-and-drop, block programming language called Scratch. Create a short program of your own with Scratch (Links to an external site.), adding motion, looks, sound, and control options, among others. Your program should include at least 30 blocks.

In your written reflection paper,

Describe your experience building a program using Scratch.
Identify the difficulties that you encountered in Scratch.
Explain how you overcame the difficulties.
Describe the insights that you gained about programming from this exercise.
Compare your experience programming in Scratch with the participation activities in Sections 2.8, 2.9, 2.10, and 2.11 of the textbook that explored machine language, assembly language, and high-level languages, such as Python.
Describe the differences between the programming languages.
Identify which language you found easiest to use.
Describe scenarios where each type of programming language would be most effective.
Explain which programming language you think is the most popular and why.
Copy and paste the Share URL of your Scratch project into your reflection paper.

The written reflection paper

Must be at least 300 words in length (not including title page) and formatted according to APA style as outlined in the University of Arizona Global Campus Writing Center (Links to an external site.).