Analyze Roblox in terms of variables we have considered over the
course of the semester, including
formal features and symbol systems involved
institutions involved (e.g.making Roblox,, making it available to kids, regulating it, etc.)
audience: What audiences might have access to the product? What audiences is it _designed_
to serve? What might make Roblox appropriate or inappropriate for each of these audiences?
developmental issues that might affect a child’s experience
possible social aspects of a child’s experience with Roblox, such as home and family context,
relationships with “real life” peers, online peers and any possible parasocial aspects


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